factoriax.playground.play.play_state#
Mutable UI state for the interactive play loop.
This dataclass holds all menu visibility, navigation, and recording
state. It is entirely separate from EnvState
and is never passed to JAX functions.
- class factoriax.playground.play.play_state.PlayState(inventory_open: bool = False, achievement_open: bool = False, pause_open: bool = False, help_open: bool = False, machine_open: bool = False, welcome_open: bool = True, victory_open: bool = False, victory_shown: bool = False, achievement_scroll: int = 0, achievement_selection: int = 0, pause_selection: int = 0, machine_tx: int = 0, machine_ty: int = 0, machine_panel_active: bool = True, selected_item: int = 24, focused_machine_item: int = 0, selected_recipe: int = 0, record_enabled: bool = False, recorded_states: list[EnvState] = <factory>, recorded_actions: list[int] = <factory>, recorded_rewards: list[float] = <factory>, click_regions: list[ClickRegion] = <factory>, frame_tick: int = 0, mouse_facing: int = 0, hover_tile_x: int = -1, hover_tile_y: int = -1)#
UI-only state managed by the play loop.